camera module#

class camera.Camera(app, position=(0, 0, 4), yaw=-90, pitch=0)[source]#

Bases: object

get_projection_matrix()[source]#
get_view_matrix()[source]#
move()[source]#
rotate()[source]#
update()[source]#
update_camera_vectors()[source]#

We emulate a first-person camera by rotating around the Z-axis and X-axis