Turning a Nested 2D Loop into 1D ================================ In GPU programming, you might sample a 2D window with a nested. However, a nested loop might be more inefficient than 1 loop. This post is an example of how to sample a 3x3 window of offsets in 1 loop. Source Code ----------- :: // Get required data to calculate main window data const int WindowSize = 3; const int WindowHalf = trunc(WindowSize / 2); // Start from the negative so we can process a window in 1 loop [loop] for (int i = 0; i < (WindowSize * WindowSize); i++) { float2 XY = -WindowHalf + float2(i % WindowSize, trunc(i / WindowSize)); } .. note:: == ============ == ================= == i# X Y == ============ == ================= == 0 -1 + (0 % 3) -1 -1 + trunc(0 / 3) -1 1 -1 + (1 % 3) 0 -1 + trunc(1 / 3) -1 2 -1 + (2 % 3) 1 -1 + trunc(2 / 3) -1 3 -1 + (3 % 3) -1 -1 + trunc(3 / 3) 0 4 -1 + (4 % 3) 0 -1 + trunc(4 / 3) 0 5 -1 + (5 % 3) 1 -1 + trunc(5 / 3) 0 6 -1 + (6 % 3) -1 -1 + trunc(6 / 3) 1 7 -1 + (7 % 3) 0 -1 + trunc(7 / 3) 1 8 -1 + (8 % 3) 1 -1 + trunc(8 / 3) 1 == ============ == ================= ==