A Pythonic 3D Engine in 1 Weekend ================================= I spent this weekend following `Coder Space's Python 3D engine tutorial series `_. The tutorial covered the fundamentals of the OpenGL pipeline, from the CPU to the GPU. Video 1: Main Tutorial ---------------------- I learned about the OpenGL pipeline, starting from the CPU to the GPU. The first tutorial taught me how to… #. Render basic geometry #. Add a camera to a scene #. Add Phong lighting into a scene #. Refactor code to re-use buffer object data #. Use Uniform transformations #. Adopt Best practices in rendering - Mipmapping - Gamma correction #. Load external 3D models .. note:: I learned that VBOs are unformatted, allocated spaces of memory that store vertex-related data. However, we can use buffer objects for purposes other than being a VBO. Video 2: SkyBox, Environment Mapping ------------------------------------ I created a skybox for the rendering scene. The second tutorial taught me how to… #. Refactor code with polymorphism #. Make cube-maps with faces #. Replace cube-based skybox with plane-based skybox .. note:: Implementing a plane-based skybox was difficult, to say the least. Video 3: Shadow Mapping, PCF ---------------------------- I just created a smooth shadow-mapping system for objects. Feedback -------- As someone who wanted to learn the graphics programming fundamentals, I found this series enjoyable to follow. I believe this tutorial can reach the masses if it also covers… - Instancing - Deferred rendering - Generating vertex normal and tangent Recommendation -------------- I recommend this tutorial for people who already have experience with Python and want to get straight to crafting graphics. Thank you, Coder Space!