A Pythonic 3D Engine in 1 Weekend ================================= This weekend, I followed `Coder Space's Python 3D engine tutorial series `_, which covers the fundamentals of the OpenGL pipeline, from CPU to GPU. Video 1: Main Tutorial ---------------------- I learned about the OpenGL pipeline, from CPU to GPU. The first tutorial demonstrated how to: 1. Render basic geometry. 2. Implement a scene camera. 3. Add Phong lighting to a scene. 4. Refactor code for buffer object data reuse. 5. Apply uniform transformations. 6. Adopt rendering best practices: - Mipmapping - Gamma correction 7. Load external 3D models. .. note:: I learned that Vertex Buffer Objects \(VBOs\) are unformatted, allocated memory spaces for vertex-related data. However, buffer objects can serve purposes beyond VBOs. Video 2: Skybox and Environment Mapping --------------------------------------- I created a skybox for the rendering scene. The second tutorial demonstrated how to: 1. Refactor code using polymorphism. 2. Generate cube maps from faces. 3. Implement a plane-based skybox, replacing the cube-based version. .. note:: Implementing a plane-based skybox presented significant challenges. Video 3: Shadow Mapping with PCF -------------------------------- I implemented a smooth shadow-mapping system with Percentage-Closer Filtering \(PCF\). Feedback -------- As someone eager to learn graphics programming fundamentals, I found this series highly engaging. To further broaden its appeal, consider including tutorials on: * Instancing * Deferred rendering * Vertex normal and tangent generation Recommendation -------------- I recommend this tutorial for individuals with Python experience who wish to dive directly into graphics development. Thank you, Coder Space!