Posts
A Pythonic 3D Engine in 1 Weekend
Correcting Outerra's Logarithmic Depth Buffering
Lucas-Kanade Optical Flow in HLSL
Logarithmic Depth Buffering in HLSL
Census Transform in HLSL
Bilinear Sobel Filtering in HLSL
RasterGrid's Gaussian Blur in HLSL
Normalizing Color in HLSL
Temporal Auto-Exposure with Hardware Blending
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