Source code for main


"""
This module initializes the main graphics application
"""

# Import Python modules
if __name__ == '__main__':
    import moderngl as mgl
    import pygame as pg
    import sys

# Import application modules
from camera import Camera
from light import Light
from mesh import Mesh
from model import *
from scene import Scene
from scene_renderer import SceneRenderer

[docs] class GraphicsEngine(): def __init__(self, win_size=(1600, 900)): # Initialize PyGame modules pg.init() # Initialize window size self.WIN_SIZE = win_size # Set OpenGL attributes # NOTE: This application uses OpenGL 3.3 Core pg.display.gl_set_attribute(pg.GL_CONTEXT_MAJOR_VERSION, 3) pg.display.gl_set_attribute(pg.GL_CONTEXT_MINOR_VERSION, 3) pg.display.gl_set_attribute(pg.GL_CONTEXT_PROFILE_MASK, pg.GL_CONTEXT_PROFILE_CORE) # Create OpenGL context pg.display.set_mode(self.WIN_SIZE, flags=pg.OPENGL | pg.DOUBLEBUF) # Mouse settings pg.event.set_grab(True) pg.mouse.set_visible(False) # Detect and use existing OpenGL context # NOTE: Contexts provides API functions such renderstates, buffers, etc. self.ctx = mgl.create_context() self.ctx.enable(flags=mgl.DEPTH_TEST | mgl.CULL_FACE) # Create an object to help track time self.clock = pg.time.Clock() self.time = 0 self.delta_time = 0 # Create light data (positions, transformation) self.light = Light() # Create camera data (positions, transformations) self.camera = Camera(self) # Create mesh data (VBOs, VAOs, shader programs, textures) self.mesh = Mesh(self) # Accumulate required objects into a Scene self.scene = Scene(self) # Render the accumulated objects from the Scene self.scene_renderer = SceneRenderer(self)
[docs] def get_time(self): self.time = pg.time.get_ticks() * 0.001
[docs] def check_events(self): for event in pg.event.get(): if event.type == pg.QUIT or (event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE): # Release everything from memory self.mesh.destroy() self.scene_renderer.destroy() pg.quit() sys.exit()
[docs] def render(self): # Clear framebuffer self.ctx.clear(color=(0.08, 0.16, 0.18)) # Render scene self.scene_renderer.render() # Swap buffers pg.display.flip()
[docs] def run(self): while True: self.get_time() self.check_events() self.camera.update() self.render() self.delta_time = self.clock.tick(60)
if __name__ == '__main__': app = GraphicsEngine() app.run()