ReadShade
    • BlueSkyDefender Author of SuperDepth3D, AstrayFX, and various secret projects.
    • papadanku Hobbyist programmer. Contributor to the Project Reality game modification and CShade.
    • PHARTGAMES / PEZZALUCIFER Developed WibbleWobble, turning your display into a window to virtual worlds.
  • ReShade Homepage
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About Me

  • Resume

Graphics Programming

  • GPU Media Processing
    • Hardware Auto Exposure on the GPU
    • Multi-Level Bilateral Upsampling on the GPU
    • Census Transform on the GPU
    • Image Chromaticity on the GPU
    • Bilinear Edge Detection on the GPU
    • Bilinear Gaussian Blur on the GPU
    • An Alternative 2D Loop on the GPU
    • Lucas-Kanade Optical Flow on the GPU
  • Learning Experiences
    • A Refresher on Coordinate Spaces
    • GiraffeAcademy’s C++ Examples
    • A Pythonic 3D Engine in 1 Weekend
  • Project Reality
    • Logarithmic Depth Buffering
    • What I Learned Porting to Shader Model 3.0

Content Creation

  • Project PAPADANKU
  • Social Media Standards
  1. ReadShade /
  2. GPU Media Processing

GPU Media Processing¶

  • Hardware Auto Exposure on the GPU
  • Multi-Level Bilateral Upsampling on the GPU
  • Census Transform on the GPU
  • Image Chromaticity on the GPU
  • Bilinear Edge Detection on the GPU
  • Bilinear Gaussian Blur on the GPU
  • An Alternative 2D Loop on the GPU
  • Lucas-Kanade Optical Flow on the GPU
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Hardware Auto Exposure on the GPU

2026, The ReadShade Team

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