ReadShade
    • BlueSkyDefender Author of SuperDepth3D, AstrayFX, and various secret projects.
    • papadanku Hobbyist programmer. Contributor to the Project Reality game modification and CShade.
    • PHARTGAMES / PEZZALUCIFER Developed WibbleWobble, turning your display into a window to virtual worlds.
  • ReShade Homepage
/

About Me

  • Resume

Graphics Programming

  • GPU Media Processing
    • Hardware Auto Exposure on the GPU
    • Multi-Level Bilateral Upsampling on the GPU
    • Census Transform on the GPU
    • Image Chromaticity on the GPU
    • Bilinear Edge Detection on the GPU
    • Bilinear Gaussian Blur on the GPU
    • An Alternative 2D Loop on the GPU
    • Lucas-Kanade Optical Flow on the GPU
  • Learning Experiences
    • A Refresher on Coordinate Spaces
    • GiraffeAcademy’s C++ Examples
    • A Pythonic 3D Engine in 1 Weekend
  • Project Reality
    • Logarithmic Depth Buffering
    • What I Learned Porting to Shader Model 3.0

Content Creation

  • Project PAPADANKU
  • Social Media Standards
  1. ReadShade /
  2. Project Reality

Project Reality¶

  • Logarithmic Depth Buffering
  • What I Learned Porting to Shader Model 3.0
Previous
A Pythonic 3D Engine in 1 Weekend
Next
Logarithmic Depth Buffering

2026, The ReadShade Team

Made with Sphinx and Shibuya theme.