A Shaderboy Collection
Content Creation Guide
Personal Project
Instagram
YouTube
Graphics Programming Blog
GiraffeAcademy’s C++ Examples
Temporal Auto-Exposure with Hardware Blending
Census Transform in HLSL
Chromaticity in HLSL
Coordinate Spaces: A Refresher
RasterGrid’s Gaussian Blur in HLSL
Logarithmic Depth Buffering in HLSL
Turning a Nested 2D Loop into 1D
Lucas-Kanade Optical Flow in HLSL
Correcting Outerra’s Logarithmic Depth Buffering
A Pythonic 3D Engine in 1 Weekend
Project Reality: Shader Model 3.0 Considerations
Bilinear Sobel Filtering in HLSL
A Shaderboy Collection
Index
Index
O
|
S
|
T
|
V
|
W
O
Object-Space
S
Standard Basis
T
Tangent-Space
V
View-Space
W
World-Space