Graphics Programming Blog#
- GiraffeAcademy’s C++ Examples
- Temporal Auto-Exposure with Hardware Blending
- Census Transform in HLSL
- Chromaticity in HLSL
- Coordinate Spaces: A Refresher
- RasterGrid’s Gaussian Blur in HLSL
- Logarithmic Depth Buffering in HLSL
- Turning a Nested 2D Loop into 1D
- Lucas-Kanade Optical Flow in HLSL
- Correcting Outerra’s Logarithmic Depth Buffering
- A Pythonic 3D Engine in 1 Weekend
- ReShadeFX for Beginners
- Project Reality: Shader Model 3.0 Considerations
- Bilinear Sobel Filtering in HLSL