A Shaderboy's Collection
/

About Me

  • Resume

Graphics Programming

  • GPU Media Processing
    • Hardware Auto Exposure on the GPU
    • Multi-Level Bilateral Upsampling on the GPU
    • Census Transform on the GPU
    • Image Chromaticity on the GPU
    • Bilinear Edge Detection on the GPU
    • Bilinear Gaussian Blur on the GPU
    • An Alternative 2D Loop on the GPU
    • Lucas-Kanade Optical Flow on the GPU
  • Learning Experiences
    • A Refresher on Coordinate Spaces
    • GiraffeAcademy’s C++ Examples
    • A Pythonic 3D Engine in 1 Weekend
  • Project Reality
    • Logarithmic Depth Buffering
    • What I Learned Porting to Shader Model 3.0

Content Creation

  • Project PAPADANKU
  • Social Media Standards
  1. A Shaderboy's Collection /
  2. GPU Media Processing

GPU Media Processing¶

  • Hardware Auto Exposure on the GPU
  • Multi-Level Bilateral Upsampling on the GPU
  • Census Transform on the GPU
  • Image Chromaticity on the GPU
  • Bilinear Edge Detection on the GPU
  • Bilinear Gaussian Blur on the GPU
  • An Alternative 2D Loop on the GPU
  • Lucas-Kanade Optical Flow on the GPU
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Hardware Auto Exposure on the GPU

2025, papadanku

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